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omochimetaru 1/11/2019 7:37 AM
濃淡のあるソフトシャドウって簡単に出せるのかなあ
7:37 AM
I add one node and try to setting shadow blur with SceneKit here's my light config, I did try to set shadowRadius light = [SCNLight light]; light.type = SCNLightTypeDirectional; light.castsShadow =
7:38 AM
一応設定すればソフトシャドウ自体は得られるみたいですね。
7:39 AM
SceneKit produces soft-edged shadows by rendering the silhouettes of scene geometry into a 2D shadow map and then using several weighted samples from the shadow map to determine the strength of the shadow at each pixel in the rendered scene.