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CGPathで変なものが起きてバグかな let fullPath = UIBezierPath(rect: view.bounds) let tempPath = UIBezierPath(roundedRect: CGRect(x: 100, y: 100, width: 50, height: 50), cornerRadius: 16) fullPath.append(tempPath.reversing()) shapeLayer.path = fullPath.cgPath
1:37 AM
height = 50 cornerRadius = 16
1:38 AM
height = 50, cornerRadius = 17