DESCRIPTION glTranslate produces a translation by (x,y,z). The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument: 1 0 0 x 0 1 0 y 0 0 1 z 0 0 0 1matrix_float4x4 はメモリレイアウトが転置してなかったかな。自信ないけど。